01What is this plugin?
Quick Screenshot is an Unreal Engine editor plugin that lets you capture high-resolution screenshots of your scene directly from the editor toolbar — with a single click.
Instead of Unreal's built-in screenshot commands (which require the console or menu diving), Quick Screenshot gives you:
- A toolbar button directly in the editor for instant capture
- 30+ built-in resolution presets for Steam, YouTube, Instagram, TikTok, and more
- Batch capture across multiple cameras and resolutions at once
- Custom filenames with automatic date, counter, and scene information
- Quality controls to fine-tune how each screenshot looks
Note for beginners: This plugin only works inside the Unreal Engine Editor. You cannot use it in a packaged/released game. It is a tool for you as a developer or artist.
02Requirements
| Requirement | Details |
|---|---|
| Unreal Engine | 5.7.0 or compatible |
| Operating System | Windows 10 / 11 (64-bit) |
| Mac | Currently untested — Windows only confirmed |
| Project Type | Any UE project (C++, Blueprint, or both) |
03Installation
Option A — Project-only install (recommended for beginners)
This installs the plugin just for one specific project.
- Close Unreal Engine if it is open.
- Open your project folder (e.g.
C:\Users\YourName\Documents\Unreal Projects\MyGame\). - If there is no
Pluginsfolder inside your project, create one. - Copy the
QuickScreenshotfolder (containingQuickScreenshot.uplugin) intoPlugins.
MyGame/
├── Content/
├── Plugins/
│ └── QuickScreenshot/ <-- paste it here
│ ├── QuickScreenshot.uplugin
│ ├── Source/
│ └── Resources/
├── MyGame.uproject
└── ...
- Open your project in Unreal Engine. If asked to rebuild the plugin, click Yes.
Option B — Engine-wide install
This makes the plugin available to all your Unreal Engine projects.
- Close Unreal Engine.
- Navigate to your engine install (e.g.
C:\Program Files\Epic Games\UE_5.7\). - Open
Engine\Plugins\Editor\. - Copy the
QuickScreenshotfolder into that location. - Open any UE project — the plugin will be available across all projects.
04Enabling the plugin
- Open your project in the Unreal Engine Editor.
- In the top menu bar, click Edit → Plugins.
- In the search box, type
Quick Screenshot. - Find Quick Screenshot and check the box to the left of its name to enable it.
- A dialog will ask you to restart the editor. Click Restart Now.
After restart, the plugin is active and the toolbar button appears.
05The screenshot toolbar button
After enabling, look at the main editor toolbar (the row of buttons near Play/Simulate). You'll see a new camera/screenshot icon labeled Quick Screenshot.
| Part | What it does |
|---|---|
| Left side (icon) | Takes a screenshot immediately using your current settings |
| Right side (small arrow ▼) | Opens a dropdown menu with all presets and batch options |
Click the arrow to explore all available presets before taking your first shot.
06Taking your first screenshot
- Open your level in the editor (any map with something visible in the viewport).
- Position the viewport camera where you want the shot.
- Click the Quick Screenshot icon in the toolbar (the left/icon part).
- A screenshot is saved automatically.
- If Reveal in Explorer is enabled (default), Windows Explorer opens to show the saved file.
Your screenshot is saved to:
<YourProject>/Saved/Screenshots/Windows/
07Resolution presets
Click the dropdown arrow next to the Quick Screenshot button to see all presets.
Standard resolutions
| Preset | Resolution | Notes |
|---|---|---|
| 1080p | 1920 × 1080 | Full HD, good for most uses |
| 1440p | 2560 × 1440 | Quad HD |
| 4K | 3840 × 2160 | Very high quality, slower to render |
| 8K | 7680 × 4320 | Extreme quality — expect long render times |
| Twitter / X | 1600 × 900 | Optimized for Twitter/X posts |
| Square | 1024 × 1024 | General-purpose square format |
Tip: 4K and 8K captures can take several seconds depending on your GPU. Unreal will briefly freeze while rendering — this is normal.
Social media presets
| Preset | Resolution | Use case |
|---|---|---|
| IG Square | 1080 × 1080 | Feed post (square) |
| IG Portrait | 1080 × 1350 | Feed post (portrait, most engaging) |
| IG Landscape | 1080 × 566 | Feed post (landscape) |
| IG Story / Reel | 1080 × 1920 | Full-screen vertical story or reel |
TikTok & YouTube
| Preset | Resolution | Use case |
|---|---|---|
| TikTok Vertical | 1080 × 1920 | Full-screen vertical video thumbnail |
| YT Thumbnail | 1280 × 720 | Standard video thumbnail |
| YT Channel Art | 2560 × 1440 | Channel banner image |
| YT Shorts | 1080 × 1920 | Vertical Shorts thumbnail |
Steam store presets
Exact pixel dimensions required by the Steam store for game listings.
| Preset | Resolution | Steam asset |
|---|---|---|
| Steam Capsule Small | 231 × 87 | Small Capsule |
| Steam Capsule Large | 616 × 353 | Large Capsule |
| Steam Capsule Tall | 300 × 450 | Main Capsule (portrait) |
| Steam Hero Image | 1920 × 620 | Store Page Hero/Header |
| Steam Library Capsule | 600 × 900 | Library Capsule |
| Steam Community Image | 460 × 215 | Community Hub image |
| Steam Spotlight Image | 1200 × 442 | Spotlight/Takeover image |
Tip: Use Export All Steam Assets from the dropdown to generate all 7 Steam images in one batch operation.
08Batch capture
Batch capture takes multiple screenshots automatically — across different cameras, resolutions, or both — without clicking each time.
What is a "Camera Actor"?
In Unreal, a Camera Actor is a special object you place in your level that acts like a virtual camera. During batch capture, the plugin cycles through these cameras and takes a shot from each. To place one: Place Actors panel → search Camera → drag Camera Actor into the viewport.
Batch modes
All batch options are in the dropdown under Batch Capture.
Export All Steam Assets
Takes 7 screenshots sequentially — one per Steam store image size. Uses your current viewport camera, waits between shots for the renderer, and saves all 7 files with their size in the filename.
Batch: Selected Cameras (Current Resolution)
Captures one screenshot per selected Camera Actor at your current width/height. Select cameras (hold Ctrl for multiple) → dropdown → Batch: Selected Cameras.
Batch: All Cameras (Current Resolution)
Same, but captures every Camera Actor in the level — no need to select first.
Batch: Selected / All Cameras (From Settings)
Captures cameras at multiple resolutions defined in your settings (by default 1080p + your current custom resolution; you can also enable 4K and Instagram Story).
Batch delay
Between each shot, the plugin waits a short time (default 0.12s) so the GPU can finish rendering. Adjust it in settings. If screenshots come out blank, increase the batch delay.
09Plugin settings
Customize all behavior via Edit → Editor Preferences → Plugins → Quick Screenshot.
Basic settings
| Setting | Default | Description |
|---|---|---|
| Width | 1920 | Default capture width in pixels |
| Height | 1080 | Default capture height in pixels |
| Format | PNG | PNG (lossless, larger) or JPG (smaller, some quality loss) |
| Cinematic Mode | Enabled | Hides editor overlays (gizmos, grids) during capture for a clean image |
| Capture UI | Disabled | When enabled, includes editor UI elements in the screenshot |
| Reveal in Explorer | Enabled | Automatically opens the output folder after each capture |
| Output Directory | (empty) | Leave empty for the default folder, or type a custom path |
| Batch Delay (seconds) | 0.12 | Time to wait between shots in batch mode |
What is Cinematic Mode?
When on, the plugin temporarily switches the viewport into Game View during the screenshot, hiding transform gizmos, grid overlays, camera/light icons, and other editor-only visuals. The result looks like the actual game. The editor returns to normal automatically afterwards.
Recommendation: Keep Cinematic Mode enabled for all promotional or marketing screenshots.
Camera batch presets (multi-resolution batch)
| Setting | Default | Description |
|---|---|---|
| Include 1080p | Enabled | Capture each camera at 1920×1080 |
| Include 4K | Disabled | Capture each camera at 3840×2160 |
| Include Instagram Story | Disabled | Capture each camera at 1080×1920 |
| Include Current Settings | Enabled | Capture each camera at your custom Width/Height |
10Filename patterns
Quick Screenshot automatically names files based on a customizable pattern.
Default pattern
{project}_{map}_{camera}_{preset}_{width}x{height}_{yyyy}{MM}{dd}_{HH}{mm}{ss}_{counter}
Example output:
MyGame_MainMenu_CameraActor1_1080p_1920x1080_20260522_143055_001.png
Edit the Filename Pattern field in settings using the tokens below.
Available tokens
| Token | Replaced with | Example |
|---|---|---|
{project} | Your project name | MyGame |
{map} | Current level/map name | MainMenu |
{camera} | Active camera label | CameraActor1 |
{preset} | Resolution preset name | 1080p, Steam_Hero |
{width} / {height} | Image dimensions in px | 1920 / 1080 |
{res} | Width × Height combined | 1920x1080 |
{format} | File format | png or jpg |
{platform} | Operating system | Windows |
{yyyy}{MM}{dd} | Year / month / day | 2026 / 05 / 22 |
{HH}{mm}{ss} | Hour / minute / second | 14 / 30 / 55 |
{timestamp} | Full date and time | 20260522_143055 |
{counter} | Auto-incrementing number | 001, 002, 003 |
The counter increases with each screenshot; set its digit count (1–9) in settings.
Filename sanitization
| Option | Default | Effect |
|---|---|---|
| Lowercase filenames | Off | Converts all letters to lowercase |
| Spaces to underscores | On | Replaces any spaces with _ |
| Collapse delimiters | On | Removes double underscores or dashes (__ → _) |
Pattern examples
screenshot_{width}x{height}_{timestamp}
→ screenshot_1920x1080_20260522_143055.png
{project}/{map}_{preset}_{counter}
→ MyGame/MainMenu_1080p_001.png
steam_{preset}_{width}x{height}
→ steam_Steam_Hero_1920x620.png
11Quality overrides
Quality overrides adjust how the screenshot is rendered — independently of your normal editor settings. Enable via Editor Preferences → Plugins → Quick Screenshot → Enable Quality Overrides.
When Enable Quality Overrides is off, all overrides are ignored and the screenshot uses your project's current rendering settings.
Anti-aliasing override
| Option | Description |
|---|---|
| Project Default | Uses whatever AA method your project has configured |
| None | Disables anti-aliasing (sharp edges, may show jagged lines) |
| FXAA | Fast Approximate AA — lightweight, slightly blurry |
| TAA | Temporal AA — high quality, best for still images |
Recommendation for screenshots: Use TAA for the smoothest, most polished result.
Screen percentage (supersampling)
Renders the image at a higher internal resolution then downscales — dramatically improving quality at the cost of render time.
- 100% = renders exactly at output resolution (default)
- 200% = renders at 4× the pixels, then downscales (very high quality)
- 50% = renders at half resolution (faster, lower quality)
- Range: 25% – 400%
Example: A 1080p screenshot at 200% screen percentage renders internally at 3840×2160 and downscales to 1920×1080 — giving you 4K quality in a 1080p file.
Post-process effect toggles
| Toggle | What it disables |
|---|---|
| Disable Motion Blur | Removes motion blur (useful for still screenshots) |
| Disable Depth of Field | Makes everything in the scene sharp/in focus |
| Disable Bloom | Removes the glow around bright light sources |
| Disable Vignette | Removes the darkening at the edges of the screen |
| Disable Lens Flares | Removes the streaks/flares from bright lights |
| Disable Auto-Exposure | Locks the exposure level (prevents brightening/darkening) |
12Output folder
Default location
<YourProject>/Saved/Screenshots/Windows/
For a project at C:\Projects\MyGame\, screenshots go to C:\Projects\MyGame\Saved\Screenshots\Windows\.
Setting a custom output folder
- Edit → Editor Preferences → Plugins → Quick Screenshot.
- Find the Output Directory field.
- Type or paste the full path (e.g.
C:\Screenshots\MyGame\). The folder is created automatically if it doesn't exist.
Leave the field empty to use the default location. With Reveal in Explorer on, Windows Explorer opens to the output folder after each capture.
13Performance warnings
The plugin warns you before capturing very large or complex screenshots.
| Level | Trigger condition | Example |
|---|---|---|
| Normal | Under 16 effective megapixels | 1080p at 100% |
| Heavy | 16–30 effective megapixels | 4K at 100% |
| Very Heavy | Over 30 effective megapixels | 8K at 100%, or 4K at 200% |
Effective megapixels = (Width × Height × Screen Percentage) ÷ 1,000,000. For batch captures, the warning also shows the total number of shots and the highest effective megapixel count.
If the editor freezes
For very large screenshots (4K, 8K, or high screen percentages), the editor may freeze for several seconds while rendering. This is expected — don't close it, wait for it to finish. If it takes over a minute, reduce the screen percentage, use a lower preset, or disable expensive post-process effects.
14Frequently asked questions
| Question | Answer |
|---|---|
| Where are my screenshots saved? | By default in <YourProject>/Saved/Screenshots/Windows/. With Reveal in Explorer on, the folder opens automatically after each capture. |
| The screenshot looks different from the viewport. Why? | Usually because Cinematic Mode is on, hiding editor overlays and gizmos for a clean game-like view. This is usually desired. |
| The screenshot is completely black. | Can happen if the viewport is in a non-rendering mode (e.g. wireframe). Switch to Lit mode. In batch mode, try increasing the Batch Delay. |
| Batch only took one screenshot. | Make sure you have Camera Actors placed in your level. A viewport camera is not a Camera Actor. |
| Can I use this in a packaged game? | No. It's an editor-only plugin, not included when you package/ship. |
| Can I capture from Blueprints? | No. Quick Screenshot does not expose Blueprint nodes; captures are triggered via the toolbar button and dropdown. |
| The plugin isn't showing in the toolbar. | Ensure it's enabled in Edit → Plugins and restart the editor. If still missing, verify the files are correctly placed in the Plugins folder. |
| Does this work on Mac? | Mac is currently untested. Confirmed working on Windows only. |
| How do I reset the file counter? | In settings, change the Next Counter value to 1 (or any starting number). |
| My filenames have double underscores. | Enable Collapse Delimiters in settings to remove repeated underscores, dashes, or dots. |
| How do I capture a specific level camera? | Select the Camera Actor and Pilot it (right-click → "Pilot this Camera", or press G), or use Batch: Selected Cameras with the camera selected. |
15Support
- Email: info@seoulmediastudio.com
- Website: seoulmediastudio.com
- Fab Marketplace: Search for "Quick Screenshot" by Seoul Media Studio
When reporting a bug, please include your Unreal Engine version, Windows version, a description of what happened vs. expected, and the plugin version (found in Edit → Plugins → Quick Screenshot).
16Changelog
Version 1.1.0 — 2026-04-22
- Updated target engine to Unreal Engine 5.7.0
- Removed deprecated
EditorStylemodule dependency (now usesFAppStyleas required by UE 5.1+) - Cleaned up build configuration
Version 1.0.0 — 2025-08-12
- Initial release for Unreal Engine 5.5
- One-click screenshot capture from the editor toolbar
- 30+ resolution presets for Steam, YouTube, Instagram, TikTok, and standard resolutions
- Batch capture mode for multiple cameras and presets
- Custom filename patterns with 19+ token types
- Quality override options (anti-aliasing, screen percentage, post-process effects)
- Auto-reveal in Explorer after capture
We reply within 48 hours — Deutsch & English.