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// USER DOCUMENTATION

Quick Screenshot Ultimate.

An Unreal Engine editor plugin that captures high-resolution screenshots straight from the toolbar — one click, 30+ presets for Steam, YouTube, Instagram & TikTok, batch capture, custom filenames and quality controls.

Engine
Unreal Engine 5.7
Type
Editor Plugin
Platform
Windows 10 / 11
Version
1.1.0

01What is this plugin?

Quick Screenshot is an Unreal Engine editor plugin that lets you capture high-resolution screenshots of your scene directly from the editor toolbar — with a single click.

Instead of Unreal's built-in screenshot commands (which require the console or menu diving), Quick Screenshot gives you:

  • A toolbar button directly in the editor for instant capture
  • 30+ built-in resolution presets for Steam, YouTube, Instagram, TikTok, and more
  • Batch capture across multiple cameras and resolutions at once
  • Custom filenames with automatic date, counter, and scene information
  • Quality controls to fine-tune how each screenshot looks

Note for beginners: This plugin only works inside the Unreal Engine Editor. You cannot use it in a packaged/released game. It is a tool for you as a developer or artist.

02Requirements

RequirementDetails
Unreal Engine5.7.0 or compatible
Operating SystemWindows 10 / 11 (64-bit)
MacCurrently untested — Windows only confirmed
Project TypeAny UE project (C++, Blueprint, or both)

03Installation

Option A — Project-only install (recommended for beginners)

This installs the plugin just for one specific project.

  1. Close Unreal Engine if it is open.
  2. Open your project folder (e.g. C:\Users\YourName\Documents\Unreal Projects\MyGame\).
  3. If there is no Plugins folder inside your project, create one.
  4. Copy the QuickScreenshot folder (containing QuickScreenshot.uplugin) into Plugins.
MyGame/
├── Content/
├── Plugins/
│   └── QuickScreenshot/         <-- paste it here
│       ├── QuickScreenshot.uplugin
│       ├── Source/
│       └── Resources/
├── MyGame.uproject
└── ...
  1. Open your project in Unreal Engine. If asked to rebuild the plugin, click Yes.

Option B — Engine-wide install

This makes the plugin available to all your Unreal Engine projects.

  1. Close Unreal Engine.
  2. Navigate to your engine install (e.g. C:\Program Files\Epic Games\UE_5.7\).
  3. Open Engine\Plugins\Editor\.
  4. Copy the QuickScreenshot folder into that location.
  5. Open any UE project — the plugin will be available across all projects.

04Enabling the plugin

  1. Open your project in the Unreal Engine Editor.
  2. In the top menu bar, click Edit → Plugins.
  3. In the search box, type Quick Screenshot.
  4. Find Quick Screenshot and check the box to the left of its name to enable it.
  5. A dialog will ask you to restart the editor. Click Restart Now.

After restart, the plugin is active and the toolbar button appears.

05The screenshot toolbar button

After enabling, look at the main editor toolbar (the row of buttons near Play/Simulate). You'll see a new camera/screenshot icon labeled Quick Screenshot.

PartWhat it does
Left side (icon)Takes a screenshot immediately using your current settings
Right side (small arrow ▼)Opens a dropdown menu with all presets and batch options

Click the arrow to explore all available presets before taking your first shot.

06Taking your first screenshot

  1. Open your level in the editor (any map with something visible in the viewport).
  2. Position the viewport camera where you want the shot.
  3. Click the Quick Screenshot icon in the toolbar (the left/icon part).
  4. A screenshot is saved automatically.
  5. If Reveal in Explorer is enabled (default), Windows Explorer opens to show the saved file.

Your screenshot is saved to:

<YourProject>/Saved/Screenshots/Windows/

07Resolution presets

Click the dropdown arrow next to the Quick Screenshot button to see all presets.

Standard resolutions

PresetResolutionNotes
1080p1920 × 1080Full HD, good for most uses
1440p2560 × 1440Quad HD
4K3840 × 2160Very high quality, slower to render
8K7680 × 4320Extreme quality — expect long render times
Twitter / X1600 × 900Optimized for Twitter/X posts
Square1024 × 1024General-purpose square format

Tip: 4K and 8K captures can take several seconds depending on your GPU. Unreal will briefly freeze while rendering — this is normal.

Social media presets

Instagram

PresetResolutionUse case
IG Square1080 × 1080Feed post (square)
IG Portrait1080 × 1350Feed post (portrait, most engaging)
IG Landscape1080 × 566Feed post (landscape)
IG Story / Reel1080 × 1920Full-screen vertical story or reel

TikTok & YouTube

PresetResolutionUse case
TikTok Vertical1080 × 1920Full-screen vertical video thumbnail
YT Thumbnail1280 × 720Standard video thumbnail
YT Channel Art2560 × 1440Channel banner image
YT Shorts1080 × 1920Vertical Shorts thumbnail

Steam store presets

Exact pixel dimensions required by the Steam store for game listings.

PresetResolutionSteam asset
Steam Capsule Small231 × 87Small Capsule
Steam Capsule Large616 × 353Large Capsule
Steam Capsule Tall300 × 450Main Capsule (portrait)
Steam Hero Image1920 × 620Store Page Hero/Header
Steam Library Capsule600 × 900Library Capsule
Steam Community Image460 × 215Community Hub image
Steam Spotlight Image1200 × 442Spotlight/Takeover image

Tip: Use Export All Steam Assets from the dropdown to generate all 7 Steam images in one batch operation.

08Batch capture

Batch capture takes multiple screenshots automatically — across different cameras, resolutions, or both — without clicking each time.

What is a "Camera Actor"?

In Unreal, a Camera Actor is a special object you place in your level that acts like a virtual camera. During batch capture, the plugin cycles through these cameras and takes a shot from each. To place one: Place Actors panel → search Camera → drag Camera Actor into the viewport.

Batch modes

All batch options are in the dropdown under Batch Capture.

Export All Steam Assets

Takes 7 screenshots sequentially — one per Steam store image size. Uses your current viewport camera, waits between shots for the renderer, and saves all 7 files with their size in the filename.

Batch: Selected Cameras (Current Resolution)

Captures one screenshot per selected Camera Actor at your current width/height. Select cameras (hold Ctrl for multiple) → dropdown → Batch: Selected Cameras.

Batch: All Cameras (Current Resolution)

Same, but captures every Camera Actor in the level — no need to select first.

Batch: Selected / All Cameras (From Settings)

Captures cameras at multiple resolutions defined in your settings (by default 1080p + your current custom resolution; you can also enable 4K and Instagram Story).

Batch delay

Between each shot, the plugin waits a short time (default 0.12s) so the GPU can finish rendering. Adjust it in settings. If screenshots come out blank, increase the batch delay.

09Plugin settings

Customize all behavior via Edit → Editor Preferences → Plugins → Quick Screenshot.

Basic settings

SettingDefaultDescription
Width1920Default capture width in pixels
Height1080Default capture height in pixels
FormatPNGPNG (lossless, larger) or JPG (smaller, some quality loss)
Cinematic ModeEnabledHides editor overlays (gizmos, grids) during capture for a clean image
Capture UIDisabledWhen enabled, includes editor UI elements in the screenshot
Reveal in ExplorerEnabledAutomatically opens the output folder after each capture
Output Directory(empty)Leave empty for the default folder, or type a custom path
Batch Delay (seconds)0.12Time to wait between shots in batch mode

What is Cinematic Mode?

When on, the plugin temporarily switches the viewport into Game View during the screenshot, hiding transform gizmos, grid overlays, camera/light icons, and other editor-only visuals. The result looks like the actual game. The editor returns to normal automatically afterwards.

Recommendation: Keep Cinematic Mode enabled for all promotional or marketing screenshots.

Camera batch presets (multi-resolution batch)

SettingDefaultDescription
Include 1080pEnabledCapture each camera at 1920×1080
Include 4KDisabledCapture each camera at 3840×2160
Include Instagram StoryDisabledCapture each camera at 1080×1920
Include Current SettingsEnabledCapture each camera at your custom Width/Height

10Filename patterns

Quick Screenshot automatically names files based on a customizable pattern.

Default pattern

{project}_{map}_{camera}_{preset}_{width}x{height}_{yyyy}{MM}{dd}_{HH}{mm}{ss}_{counter}

Example output:

MyGame_MainMenu_CameraActor1_1080p_1920x1080_20260522_143055_001.png

Edit the Filename Pattern field in settings using the tokens below.

Available tokens

TokenReplaced withExample
{project}Your project nameMyGame
{map}Current level/map nameMainMenu
{camera}Active camera labelCameraActor1
{preset}Resolution preset name1080p, Steam_Hero
{width} / {height}Image dimensions in px1920 / 1080
{res}Width × Height combined1920x1080
{format}File formatpng or jpg
{platform}Operating systemWindows
{yyyy}{MM}{dd}Year / month / day2026 / 05 / 22
{HH}{mm}{ss}Hour / minute / second14 / 30 / 55
{timestamp}Full date and time20260522_143055
{counter}Auto-incrementing number001, 002, 003

The counter increases with each screenshot; set its digit count (1–9) in settings.

Filename sanitization

OptionDefaultEffect
Lowercase filenamesOffConverts all letters to lowercase
Spaces to underscoresOnReplaces any spaces with _
Collapse delimitersOnRemoves double underscores or dashes (___)

Pattern examples

screenshot_{width}x{height}_{timestamp}
→ screenshot_1920x1080_20260522_143055.png

{project}/{map}_{preset}_{counter}
→ MyGame/MainMenu_1080p_001.png

steam_{preset}_{width}x{height}
→ steam_Steam_Hero_1920x620.png

11Quality overrides

Quality overrides adjust how the screenshot is rendered — independently of your normal editor settings. Enable via Editor Preferences → Plugins → Quick Screenshot → Enable Quality Overrides.

When Enable Quality Overrides is off, all overrides are ignored and the screenshot uses your project's current rendering settings.

Anti-aliasing override

OptionDescription
Project DefaultUses whatever AA method your project has configured
NoneDisables anti-aliasing (sharp edges, may show jagged lines)
FXAAFast Approximate AA — lightweight, slightly blurry
TAATemporal AA — high quality, best for still images

Recommendation for screenshots: Use TAA for the smoothest, most polished result.

Screen percentage (supersampling)

Renders the image at a higher internal resolution then downscales — dramatically improving quality at the cost of render time.

  • 100% = renders exactly at output resolution (default)
  • 200% = renders at 4× the pixels, then downscales (very high quality)
  • 50% = renders at half resolution (faster, lower quality)
  • Range: 25% – 400%

Example: A 1080p screenshot at 200% screen percentage renders internally at 3840×2160 and downscales to 1920×1080 — giving you 4K quality in a 1080p file.

Post-process effect toggles

ToggleWhat it disables
Disable Motion BlurRemoves motion blur (useful for still screenshots)
Disable Depth of FieldMakes everything in the scene sharp/in focus
Disable BloomRemoves the glow around bright light sources
Disable VignetteRemoves the darkening at the edges of the screen
Disable Lens FlaresRemoves the streaks/flares from bright lights
Disable Auto-ExposureLocks the exposure level (prevents brightening/darkening)

12Output folder

Default location

<YourProject>/Saved/Screenshots/Windows/

For a project at C:\Projects\MyGame\, screenshots go to C:\Projects\MyGame\Saved\Screenshots\Windows\.

Setting a custom output folder

  1. Edit → Editor Preferences → Plugins → Quick Screenshot.
  2. Find the Output Directory field.
  3. Type or paste the full path (e.g. C:\Screenshots\MyGame\). The folder is created automatically if it doesn't exist.

Leave the field empty to use the default location. With Reveal in Explorer on, Windows Explorer opens to the output folder after each capture.

13Performance warnings

The plugin warns you before capturing very large or complex screenshots.

LevelTrigger conditionExample
NormalUnder 16 effective megapixels1080p at 100%
Heavy16–30 effective megapixels4K at 100%
Very HeavyOver 30 effective megapixels8K at 100%, or 4K at 200%

Effective megapixels = (Width × Height × Screen Percentage) ÷ 1,000,000. For batch captures, the warning also shows the total number of shots and the highest effective megapixel count.

If the editor freezes

For very large screenshots (4K, 8K, or high screen percentages), the editor may freeze for several seconds while rendering. This is expected — don't close it, wait for it to finish. If it takes over a minute, reduce the screen percentage, use a lower preset, or disable expensive post-process effects.

14Frequently asked questions

QuestionAnswer
Where are my screenshots saved?By default in <YourProject>/Saved/Screenshots/Windows/. With Reveal in Explorer on, the folder opens automatically after each capture.
The screenshot looks different from the viewport. Why?Usually because Cinematic Mode is on, hiding editor overlays and gizmos for a clean game-like view. This is usually desired.
The screenshot is completely black.Can happen if the viewport is in a non-rendering mode (e.g. wireframe). Switch to Lit mode. In batch mode, try increasing the Batch Delay.
Batch only took one screenshot.Make sure you have Camera Actors placed in your level. A viewport camera is not a Camera Actor.
Can I use this in a packaged game?No. It's an editor-only plugin, not included when you package/ship.
Can I capture from Blueprints?No. Quick Screenshot does not expose Blueprint nodes; captures are triggered via the toolbar button and dropdown.
The plugin isn't showing in the toolbar.Ensure it's enabled in Edit → Plugins and restart the editor. If still missing, verify the files are correctly placed in the Plugins folder.
Does this work on Mac?Mac is currently untested. Confirmed working on Windows only.
How do I reset the file counter?In settings, change the Next Counter value to 1 (or any starting number).
My filenames have double underscores.Enable Collapse Delimiters in settings to remove repeated underscores, dashes, or dots.
How do I capture a specific level camera?Select the Camera Actor and Pilot it (right-click → "Pilot this Camera", or press G), or use Batch: Selected Cameras with the camera selected.

15Support

When reporting a bug, please include your Unreal Engine version, Windows version, a description of what happened vs. expected, and the plugin version (found in Edit → Plugins → Quick Screenshot).

16Changelog

Version 1.1.0 — 2026-04-22

  • Updated target engine to Unreal Engine 5.7.0
  • Removed deprecated EditorStyle module dependency (now uses FAppStyle as required by UE 5.1+)
  • Cleaned up build configuration

Version 1.0.0 — 2025-08-12

  • Initial release for Unreal Engine 5.5
  • One-click screenshot capture from the editor toolbar
  • 30+ resolution presets for Steam, YouTube, Instagram, TikTok, and standard resolutions
  • Batch capture mode for multiple cameras and presets
  • Custom filename patterns with 19+ token types
  • Quality override options (anti-aliasing, screen percentage, post-process effects)
  • Auto-reveal in Explorer after capture
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