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Updates aus dem Studio — Releases, Dev-Logs, Behind-the-Scenes und Ankündigungen rund um unsere Games und UE5-Plugins.

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24.06.2026 Games

Forsaken Shadows playtest — pre-registration is open. 🎮

Forsaken Shadows is in closed beta — and you can be among the first to play. Pre-registration for the playtest is now open.

How it works: sign up with your email, and as soon as we open the playtest you’ll automatically receive your Steam key by email — no need to ask again. Spots are limited and keys are handed out in order.

Want in? Pre-register in under a minute. Keys for the main game will follow later. 👻

Pre-register now
23.06.2026 Studio

Website relaunch — faster, mobile-first, more modern.

Our website got a complete overhaul: optimized images (AVIF/WebP), full mobile & iPad optimization, smooth scroll animations and self-hosted fonts. Performance and privacy on a whole new level.

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22.06.2026 Devlog

Devlog #4 — Co-op level streaming, sound & lobby.

This week was all about making the game feel right in co-op — and about atmosphere. 🔦

The most important fix: when you pick a level in the lobby, it now builds correctly for BOTH of you and you can head in together. (Before, the other player sometimes didn’t see the freshly streamed level at all — a nasty multiplayer detail that’s now cleanly solved.)

On top of that came a whole lot of life and sound: a central audio system now feeds the game with dynamic sounds — doors opening/closing, placing an artifact on the ritual, items shattering, the flashlight click, and more — all tweakable in one place. The flashlight (well, the glowing eyes 👀) finally points where you look, not stubbornly straight ahead. A portal flickers at the level door, and it seals behind you once you’re both through — no turning back.

And the lobby is getting cozier: a hologram shows the selected level, a board shows your progress per difficulty, your name and your total playtime. We also did a big cleanup behind the scenes.

One bug slipped into our net (a player can get „locked in“ if the other cancels the ritual while you’re already inside) — it’s noted and up next. 👻

20.06.2026 Games

Forsaken Shadows — To Be Announced.

We’re currently reworking the presentation of Forsaken Shadows. The game is already listed on Steam — add it to your wishlist to be the first to know at release.

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15.06.2026 Plugins

Impact Numbers — Available Soon for UE 5.7.

Floating combat numbers for Unreal Engine 5.7: damage, heal, crit, miss, block — fully configurable via a Data Asset, one function call to show a number. The documentation is already online.

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13.06.2026 Devlog

Devlog #3 — Multiplayer polish & item names.

Cleanup and polish round, especially in multiplayer: notifications now appear for the right player — if you pick something up, only you see „Picked up: gold bar“, while join/leave messages are seen by everyone. If the host leaves the session, everyone lands cleanly back in the main menu, and no dead lobby haunts the server list anymore.

Items now also have names that show up consistently everywhere — in the prompt when you aim at them and in the messages when picking up/dropping. And all UI texts now live centrally in one place, ready for later translations. One small thing (the player list in the pause menu) is up next. It’s running smoothly — on to the next features!

10.06.2026 Devlog

Devlog #2 — Polish, highlights & over-the-shoulder camera.

Today was about polish and feel. Interactions feel „real“ now: objects are highlighted when you aim at them, a prompt slides gently in from the bottom („[E] Pick up“) and back out — without stutter, no matter how fast you look around. Some things now have to be held (with a progress bar) — the basis for revives and terminals later.

The camera moved to an over-the-shoulder perspective, with a crosshair in the center — so you hit exactly what you aim at. There’s also a notification system in the HUD now that shows messages neatly one after another instead of stacking them on top of each other.

Tested over Steam on two PCs — most of it runs butter-smooth in sync. A few corners with the notifications still need straightening (they currently show on the wrong player), that’s first up. See you soon!

03.06.2026 Devlog

Devlog #1 — Pick up, carry & hit things.

This session is all about touching the world. You can now pick up items — they move cleanly into your robot’s hand — and drop them again, where they tumble to the ground with real physics (including an impact sound) and stay put. Whoever carries an item has their hands full: hitting only works again once you’ve put it down.

And yes — you can hit. Crates can be smashed … and fellow players take a little hit reaction if you whack them for fun (don’t worry, no damage — just silliness for the co-op vibe). The whole thing runs fully synced in multiplayer.

Under the hood this turned into a standalone interaction system that we want to reuse outside of Forsaken Shadows later, too. Next up we polish the details: HUD hints („[E] Pick up“), object highlighting and interactive switches/doors. See you soon!

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